A Contest of Nisse and Release
Glimmering Perfect Rainbow Star
Veils of silk cover her from head to toe. A soft tinkling sound can be heard before she arrives and after she leaves.
She has an Appearance of 5 when you are allowed to see her face.
Lives in Great Forks
Her theater is called The Pillow where she delivers shows about every three days.
Zaiku has heard that a few people have been so overwhelmed with the performances that they have passed away.
She used the top layer of Zaiku’s Manse as a base. She managed to gain access and built the Pillow around it.
Glimmering Rainbow Star managed to use a first age gateway artifact that allowed her to link up with another portal in the far east. She took Mara and Naka Yukan with her when she escaped through the portal fleeing the Exalted Circle.
She attacks with Conviction + Performance = 13 + 2
Witnessing her performance costs the viewer 1 willpower per scene. Participating cost is equal her Cup = 3w.
Creation Born Damage
victims roll Willpower+Essence against the difficulty equal to the fair folk’s damage successes. DB get +1 die, Celestials get +2 die and Solars get +3 dice. If the roll succeeds then no damage is taken. If the roll fails then the target is ravished. Damage equals cup +5= 8.
CUP COMBAT CHARMS p159
Heart Cutting Style-Cost: 1m, Duration: Instant, Type: Supplemental
Description: The character practices such arts and aesthetics as to rend the witnesses’ spirits and make them helpless with emotion. The raksha invokes this Charm after making a successful Cup-shaping or Staff-shaping attack. This Charm lets the raksha count extra successes twice for the purposes of determining damage.
Ravishing the Created Form-Cost: 1 Wlpwr, 0 gsmr, Duration: Instant, Type: Simple
Description: Fair Folk in Creation devour the Willpower and Virtues of mortals to live. To use this Charm, a raksha touches a consenting Creation-born target, and her player rolls a feeding Grace as a Cup-shaping attack. Instead of the normal damage, this Charm reduces the target’s permanent Willpower or the target’s relevant Virtue. The raksha chooses which to reduce. The raksha can reduce the target’s Trait by up to one dot per success, to a minimum of 0. Fair Folk devour the Willpower and Virtues so stolen. This does not increase the raksha’s Traits, but this Charm lets the raksha recover 10 motes of temporary Essence for each Trait point the target loses. This Charm is a work of glamour. It cannot feed from creatures whose Willpower + Essence exceeds the raksha’s Willpower. Raksha cannot drain Exalted Virtues below the minimums imposed by the Great Curse.
Soul-Carving Artifice-Cost: 3m, 1 Wlpwr, 0 gsmr, Duration: One story, Type: Reflexive
Description: The raksha can ravish others in Creation as in the Wyld. Soul-Carving Artifice lets them shape the Virtues of mortals to their needs and allows them to contest with one another in the thin and dreamless air of the Primordials’ world. This Charm creates a daydream or vision shared by the raksha and a consenting target. This vision fills the mind’s eye of both raksha and target, imposing a one-die distraction penalty on normal dice actions. The raksha and the target can use shaping actions to change the vision as if it were a 10-waypoint space of the Middlemarches of the Wyld. Anything created in this daydream — such as new possessions or gossamer — fades entirely when the Charm’s effects end. This Charm is a work of glamour and does not affect characters with Wits + Essence greater than the raksha’s Performance.
ADDICTION CHARMS p166
Shiftless Untamed Beauty- Cost: 8m, 1 gsmr, Duration: One story, Type: Reflexive
Description: The raksha invests herself with the chaotic majesty of the Wyld — often with its beauty, sometimes with its nightmarish horror but always with the raw seductive power of the primordial cauldron of dream. She is something new, something strange, something that transcends ordinary mortal concepts of enjoyable or fearful experiences. This Charm makes the raksha’s presence addictive. Players of Creation-born characters who interact with her must make a successful Willpower + Temperance roll against a difficulty of 2 once per scene, or their characters become addicted to her presence. The raksha receives one bonus success on normal Social dice actions when dealing with those addicted to her. In addition, after each full month apart from the raksha, players of addicts must make a successful Willpower roll, or their characters feel drawn to return. Those drawn to return cannot regain Willpower (save through stunts and Charms) until they spend time with the raksha again. An addict’s player must succeed at three consecutive Willpower rolls for his
character to break the addiction. This Charm is a work of glamour, and it does not affect characters with Temperance + Essence greater than the raksha’s Cup.
Compelling Presence- Cost: 10m, 1 Wlpwr, 1 gsmr, Duration: Instant, Type: Reflexive
Description: The raksha shapes herself to match her target’s personal dreams and nightmares. This Charm instantly addicts the target, as with Shiftless Untamed Beauty, unless the target’s player can successfully roll Willpower + Temperance against a difficulty of the raksha’s Essence. Further, characters addicted by means of this Charm cannot attack the raksha without spending an extra Willpower point in each turn in which the addict wishes to take hostile action.
The raksha can only use this power against a given target once per turn. This Charm is a work of glamour, and it does not affect characters with Temperance + Essence greater than the raksha’s Cup.
Maddening Summons- Cost: 5m, 1 gsmr, Duration: One story, Type: Supplemental
Description: A Fair One can call addicted or formerly addicted
characters to his side. The raksha chooses a target who has spent time addicted to the raksha and invokes this Charm.
The raksha’s player rolls Conviction + Performance as a Cup-shaping action against a difficulty of the target’s Essence. On a success, this Charm fills the dreams of the target with images of the raksha, the raksha’s location and his desire for the target to return. Current addicts suffer a derangement of the raksha’s choice (delusions, mood swings or obsession) until they break their addiction or return to the raksha’s side. Former addicts notice the dreams but can ignore them without ill effect. This Charm is a work of glamour. It does not affect characters with Temperance + Essence greater than the raksha’s Performance. It only affects characters who dream and whose dreams are not spoken for by some other effect.
Whisper Behind Eyes- Cost: 3m, 1 gsmr, Duration: One story, Type: Supplemental
Description: Those addicted to the Fair Folk sometimes hear strange mad whispers, the patina of Wyld taint on their minds resonating with the raksha’s will. The raksha can use this Charm and a Cup-shaping action to open a channel to an addict’s mind, through which — for the rest of the story — she can speak. This Charm is a work of glamour. It does not affect characters with Temperance + Essence greater than the raksha’s Performance.
WORLD-SHAPING CHARMS p168
Gladdening Visage- Cost: 1 gsmr, Duration: One story, Type: Reflexive
Description: The raksha makes herself more appealing to the creatures of Creation. If she looks essentially human, this Charm makes others identify her as human. If she does not, they recognize her as a natural and beneficent little god. This Charm is a work of glamour and has no effect on creatures with Perception + Essence greater than the raksha’s Performance.
SPIRIT-TWISTING OBSESSION STYLE p161
Elusive Object of Desire- Cost: 3m, Duration: Instant, Type: Reflexive
Description: Desire is strongest for forbidden fruit, and Entertainers therefore the most elusive of the fey. This Charm adds the raksha’s Cup in automatic successes to the roll to escape, dodge or parry an entanglement.
EMOTIONAL INFLUENCE p154
Assumption of Dreams/Passion- Cost: 10m, 1 gsmr, Duration: One story, Type: Reflexive
Description: This Charm allows a raksha to pass through the gateway Nirakara and exist as a shaped creature within Creation. The raksha fills his spirit with the raw dream-derived Essence of an emotion or passion. This Charm adds the raksha’s highest feeding Grace in dice to Social rolls where provoking that emotion is useful. The raksha chooses the emotion in question when invoking this Charm. This is an Assumption-type Charm.
Assumption of Elemental Shape Wood- Cost: 10m, 1 gsmr, Duration: One story, Type: Reflexive
Description: This Charm allows a raksha to pass through the gateway Nirakara and exist as a shaped creature within Creation. This Charm is actually five different Charms, each offering a different benefit.
• Assumption of Elemental Shape (Air) — Raksha with this Charm active suffer no ill effects from cold. They may walk on snow or ice as if it were solid, stable ground.
• Assumption of Elemental Shape (Earth) — Raksha with this Charm active can see clearly in the deepest darkness.
• Assumption of Elemental Shape (Fire) — Raksha with this Charm active suffer no ill effects from heat or non-magical flame.
• Assumption of Elemental Shape (Water) — Raksha with this Charm active can swim at normal movement rates, breathe water as well as air and otherwise exist comfortably in an aquatic environment.
• Assumption of Elemental Shape (Wood) — Raksha with this Charm active can balance on even the thinnest branch. They entirely ignore any natural poison with a single success on a Stamina + Resistance roll. This is an Assumption-type Charm.
The Cup Grace
A raksha’s rating in the Cup cannot exceed his Compassion. The Cup contains and protects his artificial caring for the entities of the world around him, and permits him to seem more familiar, welcome, and desirable to others. The Fair Folk are possessed of utterly alien natures, and the Cup Grace is the tool they use to allow others to relate to them. A raksha with a low rating in his Cup Grace is an alien monster, off-putting at best and terrifyingly unnatural at worst. His appearance need not be horrifying (though it can be), but his very nature, demeanor, and attitude is absolutely, undeniably alien. His reactions and expressions bear no humanity, and his every behavior is unsettling to the beings of Creation.
With a high rating in the Cup, on the other hand, a raksha moves from alien, first to familiar, and then to supernally comforting. At the highest ratings of the Cup, the raksha is familiar and pleasant to be around, instantly and instinctively putting people, animals, spirits and demons, and even each other at ease upon first meeting, and continues to be a comforting and enjoyable presence throughout their interactions. While he may well be beautiful, he needn’t be. Even if he is achingly lovely or grotesquely malformed, however, his beauty is attainable, and his deformities somehow endearing. At the highest rating of the Cup, animals instinctively trust him and even the most insular societies are willing to open their arms to welcome him as a brother.
Bedlam: The Curse of Hubris
The Fair Folk do not really possess the emotions and virtues to which they pretend. Like any act, it can be draining to maintain. Worse, without the proper prop, they cannot sustain the charade at all. Whether due to exhausting their Compassion Virtue or being denied the protection of their Cup Grace (see Vexation), a raksha who can no longer make-believe that he is not an alien monster enters Bedlam, and suffers the Curse of Hubris.
While under the Curse of Hubris, a raksha is utterly alien to everything around him. Unable to pretend to care about others, he gives up all pretense of having human reactions. Without Compassion, he cannot comprehend why he should care how others feel, and sees no reason to offer aid or mercy. Uncaring how others’ feel, he needn’t be intentionally cruel, but likewise he will not be intentionally kind.
This condition persists until several acts of thoughtlessness towards others cost the raksha enough of his own interests to force him to reconsider the validity and value of the thoughts and feelings of others.
The Luminary brings the joy of the Cup to the society of the Staff, enlivening their gatherings and focusing attention on them. The Luminary uses their social circle to their own benefit, placing themself on top at any cost.
If the Luminary regrets their ways and makes their own glory secondary to the court’s happiness, she becomes a Courtier.
Real Name is : Gira Agyeh