Erel Dharne

Description:

She smells of pollen and honey. Her voice is a whisper until angered.

Bio:

Erel was a noble of the Opal Court and held a Demense near Nathir for the last 1000 years or so. She was content to trade with the mortals in the area.

Several months ago Shiga attacked her grievously wounding her in the attack. She escaped to the Wyld were her brother, Lesoj Ssambrae, found her near death. He swore revenge on her attacker and gathered his army to attack. When he returned he found her Demense, The Garden of Dream leveled and in it’s place was the foundation for a manse that Shiga was creating. Lesoj leveled the site and planted a crystal that began to grow on it’s own. His forces scoured the land around the city and he set up a siege.

Erel eventually healed and the The Growing Flower gained shape and size over the next few months.

She believes that humanity is fine on it’s own but they need to be dealt with and remove themselves from the area.

She also wants Shiga Shiro’s essence trapped in a crystal cage for the rest of eternity for attacking her.

Erel was struck down by Atash Baixe and her essence was captured in the Crystal Cage.

Erel dharne smaller

She believes that humanity is fine on it’s own but they need to be dealt with and remove themselves from the area.

Role-Playing tips – Scribe Caste
The Scribe embodies the law of the Staff in the society of the Ring. In serving the people, they bind them together with great skill and diplomacy.

Inversion
If the Scribe believes that their bureaucracy is flawed or that serving their own benefit is better than to serve their society, they become a Panjandrum.

Duchy of Mirrors are those Raksha who have moderated their excesses and become attached to Creation, and who now find themselves seeking its preservation (Temperance)

Nature – Visionary

Grace – Ring and Staff

Backgrounds
Birth 5
Freehold 5
Gossamer 5
Retinue 1
Style 1

Charms attained from the Birth Background

Assumption of Dreams and Passion – cost: 10m, 1 gsmr, duration – One story, type – Reflexive
Description – adds the highest Grace in dice to Social rolls where provoking that emotion is useful.

Ravishing the Created Form – cost 1 Wlpwr, 0 gsmr, duration – Instant, type – Simple
Description: touch a consenting Creation-born target, and roll a feeding Grace as a Cup-shaping attack (Conviction + Ability vs target’s Conviction + Dodge plus Essence, base damage is Valor plus weapon [+5]). Instead of the normal damage, this Charm reduces the target’s permanent Willpower or the target’s relevant Virtue. The raksha chooses which to reduce. The raksha can reduce the target’s Trait by up to one dot per success, to a minimum of 0. Fair Folk recover 10 motes of temporary Essence for each Trait point the target loses. It cannot feed from creatures whose Willpower + Essence exceeds the raksha’s Willpower. Raksha cannot drain Exalted Virtues below the minimums imposed by the Great Curse.

Banquet of Crumbs – cost – 0 gsmr, duration – Instant, type – Simple
Description: After exposure to strong, appropriate emotions, the raksha can invoke this Charm and roll a feeding Grace as a Cupshaping action(Conviction + Ability vs target’s Conviction + Dodge plus Essence, base damage is Valor plus weapon [+5]). This Charm recovers 1 mote of the raksha’s Essence per success.

Essence-Forging Art – cost-3m, duration- Instant, type – Simple
Description: The Fair Folk use this art to craft substance from the Wyld. The raksha chooses whether to create a serviceable, fine or exceptional item, and his player rolls Intelligence + Craft (Glamour) as a Ring-shaping action against the difficulty listed below. On success, this Charm produces the desired creation. This Charm is limited in scale. It cannot create artifacts. Nor can it make anything large enough for two characters to fight on it or in it without environmental penalties. Possessions created with this Charm cannot enter Creation unless the raksha uses an atypical effect such as Elemental Invocation (see p. 152). Tools and weapons crafted with this Charm cannot benefit shaping actions.

Awakening Dream Manufacture – cost-3m, duration- Instant, type- Simple
Description: The raksha chooses whether to create a basic, fine or exceptional servant, and his player rolls Intelligence + Craft (Glamour) as a Ring-shaping action. On a success, this Charm produces the desired creature. Servants based on human Traits have a three-dot Craft or Performance Ability of the raksha’s choice in addition to the Abilities listed on page 183 Fair Folk book.

Forging the Heart Grace – cost-20m,1 gsmr, plus 1 gsmr per mutation point, duration- Instant, type- Simple
Description: This Charm functions as Shape-Forged Servant, but in addition to crafting a creature, this Charm creates an artifact. The two are inextricably bound — to own one is to own the other. This artifact is the Heart Grace, and it has the following specific properties:
• It is unbreakable.
• It cannot be stolen, save through shaping combat.
• It contains a miniature reflection of the creature that mimics the creature’s activities. This serves as a one-way magical link between Heart Grace and creature. Others can use the Heart to observe the creature. If the Heart Grace is something that opens and closes, then others can use Charms and effects on the creature via this reflection.
• It contains the creature’s Willpower. The Heart Grace gives the creature a Willpower Trait, a Nature, volition and a Heart Trait of 1. To attune to the Heart Grace, one must own it. Since it cannot be stolen, one must create, purchase or win a Heart Grace before attuning to it. Attuning to a Heart Grace requires six scenes of handling and a 1-mote commitment, which erases any previous raksha’s attunement. This attunement buys the utter and absolute loyalty and service of the creature associated with that Heart. This loyalty fades if someone else attunes the Heart or if the Heart remains unattuned for a year and a day.

FORGING THE CUP GRACE – Cost: 10m, 1 gsmr, Duration: Instant, Type: Simple
Description: This Charm creates an artifact. This artifact has the normal qualities of a finely crafted weapon, suit of armor or tool, in addition to the standard Grace qualities. All Essence users can attune to a creature’s Cup Grace. This attunement process requires six scenes of handling and a 1-mote commitment, which erases any previous attunement. Characters attuned to a creature’s Cup Grace can reflexively strip away the creature’s comprehensible façade. This lowers the creature’s Cup to 0 and imposes the Curse of Alienation (see p. 113). Breaking or destroying someone’s Cup Grace also inflicts these effects. The raksha who creates a Cup Grace is its initial owner.

FORGING THE RING GRACE – Cost: 10m, 1 gsmr, Duration: Instant, Type: Simple
Description: This Charm creates an artifact. This artifact has the normal qualities of
a finely crafted weapon, suit of armor or tool, in addition to the standard Grace qualities.
All Essence users can attune to a creature’s Ring Grace. The attunement process requires six scenes of handling and a 1-mote commitment, which erases any previous attunement. Characters attuned to a creature’s Ring Grace can reflexively strip away the creature’s sense of self. This lowers the creature’s Ring to 0 and imposes the Curse of Meekness (see p. 113). Breaking or destroying someone’s Ring Grace also inflicts these effects. The raksha who creates a Ring Grace is its initial owner.

FORGING THE STAFF GRACE – Cost: 10m, 1 gsmr, Duration: Instant, Type: Simple
Description: This Charm creates an artifact. This artifact has the normal qualities of a finely crafted weapon, suit of armor or tool, in addition to the standard Grace qualities. All Essence users can attune to a creature’s Staff Grace. This attunement requires six scenes of handling and a 1-mote commitment, which erases any previous attunement. Characters attuned to a creature’s Staff Grace can reflexively strip away the creature’s understanding of others. This lowers the creature’s Staff to 0 and imposes the Curse of Hubris (see p. 113). Breaking or destroying someone’s Staff Grace also inflicts these effects. The raksha who creates a Staff Grace is its initial owner.

FORGING THE SWORD GRACE – Cost: 10m, 1 gsmr, Duration: Instant, Type: Simple
Description: This Charm creates an artifact. This artifact has the normal qualities of a finely crafted weapon, suit of armor or tool, in addition to the normal Grace qualities. Alll Essence users can attune to a creature’s Sword Grace. The attunement requires six scenes of handling and a 1-mote commitment, which erases any previous attunement. Characters attuned to a creature’s Sword Grace can reflexively strip the creature of its epic mien. This lowers the creature’s Sword to 0 and imposes the Curse of Namelessness (see p. 113). Breaking or destroying someone’s Sword Grace also inflicts these effects. A Sword Grace protects a raksha from enslavement to a certain extent. While it exists, the character’s Heart Grace cannot be broken or stolen by anyone who does not own the character’s Sword Grace, whether through shaping combat or by mortal theft. Raksha sometimes give their Sword Grace to others to safeguard, ensuring that no creature can steal their Heart without first discovering who holds their Sword. Others hesitate, understandably, to give such power to another. The raksha who creates a Sword Grace is its initial owner.

Gaping Virtue Mouth – cost-20m,1 gsmr, 1 experience point, duration- Instant, type- Simple
Description: The raksha interacts with a character and pries open one of that character’s Graces, transforming it into a fanged feeding maw that hungers for the emanations of its Virtue. The mouth and its teeth exist in an abstract sense, typically only visible to effects such as All-Encompassing Sorcerer’s Sight (see Exalted, p. 193) and in the anima banner of Exalted who acquire a feeding Grace. Characters with a feeding Grace have access to the feeding Charms of the Cup and can regain Essence naturally in the Wyld or a Freehold. In addition, feeding Graces are treated as Major Graces for the purposes of Charm experience costs. The maximum number of feeding Graces that a character can possess equals her Heart rating minus one.

Ecstatic Reproduction Style – cost-20m, 5 gsmr, duration- Instant, type- Simple
Description: roll Intelligence + Craft (Glamour). Creating a common raksha is difficulty 5. Heroic commoners are difficulty 7. Nobles are difficulty 9. This roll is not an extended one. On a success, this Charm creates the desired raksha. The creation has all five Graces, an appropriate number of them feeding Graces, and the Charm user owns and is attuned to all of them. Botching produces a deformed or suboptimal child — often, an enemy raksha or monster who owns his own Graces.

NAME CHARMS p155

Imposition of Law – Cost: 10m, 1 Wlpwr, 4 gsmr, Duration: One story, Type: Reflexive
Description: choose an Attribute, an Ability and a specialty when purchasing this Charm. This Charm gives the raksha all automatic success on the roll — a minimum of one success, after taking difficulty and any defenses into account — unless opposed by Charms or stunts. If someone opposes the raksha with Charms or stunts, Imposition of Law does not give automatic success. It gives two bonus successes on the roll instead. Players can purchase this Charm up to once per dot of the raksha’s Heart.

Bastion of the Self – Cost: 10m, 1 Wlpwr, 4 gsmr, Duration: One story, Type: Reflexive
Description: This Charm provides partial immunity against certain effects. The player chooses one effect from the following list when purchasing this Charm.
• Bastion of the Self (Cup) — this Charm protects against normal attacks and effects that weaken the raksha and Cup-shaping attacks.
• Bastion of the Self (Ring) — this Charm protects against undue mental influence and Ring-shaping attacks.
• Bastion of the Self (Staff) — this Charm protects against undue social influence and Staff-shaping attacks.
• Bastion of the Self (Sword) — this Charm protects against normal attacks with damaging effects and Swordshaping attacks.
This Charm provides full immunity against mundane effects unaugmented by Charms or stunts. They fail entirely.
If an attacker uses a Charm, stunt or shaping action, Bastion of the Self instead increases the difficulty of attacking the raksha by two.

Heart Cutting Style – Cost: 1 mote, Duration: Instant, Type: Supplemental
Description: The raksha invokes this Charm after making a successful Cup-shaping or Staff-shaping attack. This Charm lets the raksha count extra successes twice for the purposes of determining damage.

Ox Body Technique x3 – Cost: Special, Duration: One story, Type: Reflexive
Description: Raksha can shape themselves for additional resilience, purchasing additional health levels as if they were a Charm. Each Ox-Body Technique Charm can provide one of the following, at the player’s option, chosen at the
time of purchase:
• One -0 health level. This costs 1 gossamer per story to activate.
• One -1 and -2 health level. These cost 1 gossamer per story to activate.
• One -2 health level. This is permanent and has no gossamer or mutation cost.
Players can purchase this Charm up to once per dot of the raksha’s Ring. Additional health levels for use in shaping combat are available through Wyld Prince Resilience (see p. 171).

Erel Dharne

A Contest of Nisse and Release K_Rik