Sesus Chenow

Scale leader of the Wyld Hunt, Eastern Division

Description:

Sesus chenow page 1

Sesus chenow page 2

He carries an Essence Lash (whip) that channels his fire charms, called Demon’s Tounge.

Description: Shaved head with multiple scars on his face. He is always grimacing and giving death stares to people

Anima: His anima is a hanging tree on fire. It smolders and crackles when he is angry and when he is pressed it is a full on bonfire.

Role-Playing tips – He is a grumpy old man that curses under his breath. He only yells when fully moved to do so.

Nature – Gallant, regain Willpower (see Exalted, page 115)

Great Curse – If temporary willpower reaches zero and the anima is glowing, the character becomes violently possessed by Conviction and the power of Fire.

Backgrounds – Artifact 3, Breeding 3, Family 3

Charms

Melee

Dragon-Graced Weapon 1m Supplemental Instant E:DB, 207
Successful strike = target bursts into flames, must soak an additional 4L from fire damage (1 turn).

Ringing Anvil Onslaught 8m Extra Action Instant E:DB, 209
Roll Melee (8) = each success she gains an extra attack (max is melee 8)

Portentous Comet Deflecting Mode 3m, 1 wp Reflexive Instant E:DB, 208
Roll Dex+Melee (13) after an attack and one successes = blocked. Sparks fly up to stop the attack.

Stoking Bonfire Style 1m per two dice Supplemental Instant E:DB, 208
Add 2 dice to melee pool cannot more than double Melee (8)

Threshing Floor Technique 2m +1 mote per targeted ally Simple One turn E:DB, 209
Allows more than 5 to attack a single target

Refining the Inner Blade 3m, 1 wp Simple One scene E:DB, 208
Conjur a blade of fire

Blinding Spark Distraction 2m Reflexive Instant AB: F, 75
-2 penalty to successes for opponent to ALL attacks that turn. Reflexive Wits+Dodge to only be at -2 dice on next attack.

Awareness

Precision Observation Method 1m per two dice Reflexive Instant E:DB, 189

Presence

Glowing Coal Radiance 2m Simple One turn E:DB, 209

Brawl

_Slippery Escape Method _ 1m per two dice Supplemental Instant AB:Wa, 74
Dice are added to escape clinches or holds even Larceny rolls vs bonds or Athletics to squeeze in tight spaces.

Pounding Surf Style 1m Supplemental Instant E:DB, 214
-1 to target’s soak, additional attacks in a scene take another -1 to soak

Fist-Spinning Maelstrom 2m per attack, 1W Extra Action Instant E:DB, 214
Extra attacks on multiple opponents (max attacks = Brawl 4)

Drowning Embrace 1m Supplemental Instant E:DB, 213
On a successful clinch damage is Lethal damage. Each successive turn the clinch does +1L.

Survival

Wild-Wandering Forester Charm 1m per two dice Supplemental Instant E:DB, 232

Endurance

Ox-Body Technique None Permanent Permanent E:DB, 195

Resistance

Strength of Stone Technique 2m per person Simple See below E:DB, 200

Athletics

Falling Star Maneuver 1m per two dice Supplemental Instant E:DB, 202
This Charm buoys a Dragon-Blood’s footsteps, allowing her to find a better position to strike a deadly blow.

Effortlessly Rising Flame 1 m Reflexive Instant E:DB, 202
This Charm lets a Dragon-Blood to leap to their feet from a prone position and to leap farther than normal.

Flawless Balance Discipline 3m Simple One Scene AB:F, 74
No penalties due to balance, surface or distractions

Fiery Prowess 1m per two dice Supplemental Instant E:DB, 202
Increase Athletics but not more than double original score.

Artifacts

Demon’s Tounge (Essence Whip)
Story: This steel and jade tube can produce one or more essence-whips, allowing for multiple attacks.
System: Speed- 5, Acc- + 5, Dam- 8L, Def- + 4, Rate- 4
Artifact level 3
Commitment: 6
Magical Material: Jade

Jade Reinforced Breastplate
Story:
System: Soak: + 9B/+10L, Mobility Value: -1, Fatigue: NA, Commitment: 2
Artifact level 3
Commitment: 4
Magical Material: Jade

Combo

Dragon Onslaught Bonfire
Total cost to activate: 27, 1W
Blinding Spark Distraction 2m Reflexive Instant AB: F, 75
-2 penalty to successes for opponent to ALL attacks that turn. Reflexive Wits+Dodge to only be at -2 dice on next attack
Dragon-Graced Weapon 1m Supplemental Instant E:DB, 207
Successful strike = target bursts into flames, must soak an additional 4L from fire damage (1 turn).
Ringing Anvil Onslaught 8m Extra Action Instant E:DB, 209
Roll Melee (8) = each success she gains an extra attack (max is melee 8)
Stoking Bonfire Style 1m per two dice Supplemental Instant E:DB, 208
Add 2 dice to melee pool cannot more than double Melee (8) [16 spent to give 4 extra dice to all 8 attacks]

Mechanics – 8 attacks, Speed: 18, Accuracy: 22, Damage: 13L, Defense: 17

Visual – The whip of essence turns bright red and it seems to be everywhere at once striking fires and sending sparks flying with every crack.

Bio:

History

This grand old bully has gathered his old sworn brotherhood for one last rampage through the Threshold. Sesus Chenow always promised he’d die fighting, and as soon as he retired he joined up with his old sworn brotherhood and started adventuring through the Threshold. While his official mission is to keep the tributaries paying their tribute in full and on time, they’re making many enemies on the way, some of which are Anathema. He hits the towns up for money when they come in range. Now that the Hunt has come to his area he has gathered his troops to join up. Most of his 125 men are Gladiators or men for hire.

Sesus Chenow

A Contest of Nisse and Release K_Rik