Lesoj Ssambrae

Fair Folk Prince

Description:
Bio:

He fights for his sister who was attacked by Shiga Shiro. Shiga wounded Erel Dharne and kicked her out of her Demense and began building his own Manse on the site.

Lesoj mobilized his army and attacked the manse leveling it. He immediately began growing a crystal keep on the site called The Growing Flower.

He feels that creation must pay for this slight and all structures out to 100 leagues must be demolished so that no mortal can threaten them ever again.

Erel wants Shiga’s essence captured in a crystal cage so it will never incarnate again.

The group learned that Lesoj has been corrupted by the essence of Gumela and is far more passionate, angry and violent that anyone can possibly imagine. Cold rage that moves like heated quicksilver.

It was also clear upon their meeting that Erel has also been corrupted.

He is angry and ready to start the invasion today.

Vashtim Skerene attacked Lesoj by surprise in his throne room just before he was able to attack the group. Lesoj was destroyed using a cold iron dagger and his essence was captured in the Crystal Cage.

Lesoj ssambrae smaller

Warrior Ascendant: Cataphract (Shadowed Worker)

Sword (Valor) is his Grace
The Sword is one of the four primary Graces of the Fair Folk. It is tied to the virtue of Valor, and is the instrument by which the raksha enforce their will upon others, and take what they want from the world around them. Like all Graces, the Sword manifests as a physical object and has the durability of an attuned artifact. Sword Graces can be forged into Behemoths, which are Wyld monsters that serve as mounts, guards, and dreadful soldiers in raksha Sword Shaping Combat or their Creation-evoked armies.

Notably, the Sword also protects the raksha’s Heart, defending his self-awareness and directed will from theft by others. Nobody can take a raksha’s Heart without first obtaining his Sword.

Bedlam: The Curse of Meekness

The raksha’s bravado is an act, and like any act, it can be draining to maintain. Worse, without the proper prop, they cannot sustain the charade at all. Whether due to exhausting their Valor Virtue or being denied the protection of their Sword Grace (see Vexation, below), a raksha who can no longer defend that which is his suffers the Curse of Meekness.

While under the Curse of Meekness, a raksha is a milquetoast, unwilling or unable to stand up to anybody. Without Valor, he can’t bring himself to engage in conflict, and will avoid combat at all costs. He will only enter combat if the alternative is utterly unacceptable (generally represented by requiring him to spend Willpower to do so).

This condition persists until the raksha is forced to assert his rights by entering combat enough times that he remembers he has rights and can defend them.

Church of Balor

Role-Playing tips – He is angry and ready to start the invasion today.

Nature – Bravo

Graces – Sword and Ring

Backgrounds

Artifact 2 (Gossamer Sword called Chiton; Speed:10, Acc:-1,Dam:7, Def:-3, Rate:2)
Birth 5
Freehold 5
Gossamer 5 (20 per story)
Style 1 (Stunt dice = Sword)
Retinue 3 (100 Common folk)

Charms

Charms attained from the Birth Background

Assumption of Dreams and Passion – cost10m, 1 gsmr, duration – One story, type – Reflexive
Description – adds the highest Grace in dice to Social rolls where provoking that emotion is useful.

Ravishing the Created Form – cost 1 Wlpwr, 0 gsmr, duration – Instant, type – Simple
Description: touch a consenting Creation-born target, and roll a feeding Grace as a Cup-shaping attack (Conviction + Ability vs target’s Conviction + Dodge plus Essence, base damage is Valor plus weapon [+5]). Instead of the normal damage, this Charm reduces the target’s permanent Willpower or the target’s relevant Virtue. The raksha chooses which to reduce. The raksha can reduce the target’s Trait by up to one dot per success, to a minimum of 0. Fair Folk recover 10 motes of temporary Essence for each Trait point the target loses. It cannot feed from creatures whose Willpower + Essence exceeds the raksha’s Willpower. Raksha cannot drain Exalted Virtues below the minimums imposed by the Great Curse.

Banquet of Crumbs – cost – 0 gsmr, duration – Instant, type – Simple
Description: After exposure to strong, appropriate emotions, the raksha can invoke this Charm and roll a feeding Grace as a Cupshaping action(Conviction + Ability vs target’s Conviction + Dodge plus Essence, base damage is Valor plus weapon [+5]). This Charm recovers 1 mote of the raksha’s Essence per success.

Essence-Forging Art – cost-3m, duration- Instant, type – Simple
Description: The Fair Folk use this art to craft substance from the Wyld. The raksha chooses whether to create a serviceable, fine or exceptional item, and his player rolls Intelligence + Craft (Glamour) as a Ring-shaping action against the difficulty listed below. On success, this Charm produces the desired creation. This Charm is limited in scale. It cannot create artifacts. Nor can it make anything large enough for two characters to fight on it or in it without environmental penalties. Possessions created with this Charm cannot enter Creation unless the raksha uses an atypical effect such as Elemental Invocation (see p. 152). Tools and weapons crafted with this Charm cannot benefit shaping actions.

Awakening Dream Manufacture – cost-3m, duration- Instant, type- Simple
Description: The raksha chooses whether to create a basic, fine or exceptional servant, and his player rolls Intelligence + Craft (Glamour) as a Ring-shaping action. On a success, this Charm produces the desired creature. Servants based on human Traits have a three-dot Craft or Performance Ability of the raksha’s choice in addition to the Abilities listed on page 183 Fair Folk book.

All 5 Foraging the Grace Charms

FORGING THE HEART GRACE – cost-20m,1 gsmr, plus 1 gsmr per mutation point, duration- Instant, type- Simple
Description: This Charm functions as Shape-Forged Servant, but in addition to crafting a creature, this Charm creates an artifact. The two are inextricably bound — to own one is to own the other. This artifact is the Heart Grace, and it has the following specific properties:
• It is unbreakable.
• It cannot be stolen, save through shaping combat.
• It contains a miniature reflection of the creature that mimics the creature’s activities. This serves as a one-way magical link between Heart Grace and creature. Others can use the Heart to observe the creature. If the Heart Grace is something that opens and closes, then others can use Charms and effects on the creature via this reflection.
• It contains the creature’s Willpower. The Heart Grace gives the creature a Willpower Trait, a Nature, volition and a Heart Trait of 1. To attune to the Heart Grace, one must own it. Since it cannot be stolen, one must create, purchase or win a Heart Grace before attuning to it. Attuning to a Heart Grace requires six scenes of handling and a 1-mote commitment, which erases any previous raksha’s attunement. This attunement buys the utter and absolute loyalty and service of the creature associated with that Heart. This loyalty fades if someone else attunes the Heart or if the Heart remains unattuned for a year and a day.

FORGING THE CUP GRACE – Cost: 10m, 1 gsmr, Duration: Instant, Type: Simple
Description: This Charm creates an artifact. This artifact has the normal qualities of a finely crafted weapon, suit of armor or tool, in addition to the standard Grace qualities. All Essence users can attune to a creature’s Cup Grace. This attunement process requires six scenes of handling and a 1-mote commitment, which erases any previous attunement. Characters attuned to a creature’s Cup Grace can reflexively strip away the creature’s comprehensible façade. This lowers the creature’s Cup to 0 and imposes the Curse of Alienation (see p. 113). Breaking or destroying someone’s Cup Grace also inflicts these effects. The raksha who creates a Cup Grace is its initial owner.

FORGING THE RING GRACE – Cost: 10m, 1 gsmr, Duration: Instant, Type: Simple
Description: This Charm creates an artifact. This artifact has the normal qualities of
a finely crafted weapon, suit of armor or tool, in addition to the standard Grace qualities.
All Essence users can attune to a creature’s Ring Grace. The attunement process requires six scenes of handling and a 1-mote commitment, which erases any previous attunement. Characters attuned to a creature’s Ring Grace can reflexively strip away the creature’s sense of self. This lowers the creature’s Ring to 0 and imposes the Curse of Meekness (see p. 113). Breaking or destroying someone’s Ring Grace also inflicts these effects. The raksha who creates a Ring Grace is its initial owner.

FORGING THE STAFF GRACE – Cost: 10m, 1 gsmr, Duration: Instant, Type: Simple
Description: This Charm creates an artifact. This artifact has the normal qualities of a finely crafted weapon, suit of armor or tool, in addition to the standard Grace qualities. All Essence users can attune to a creature’s Staff Grace. This attunement requires six scenes of handling and a 1-mote commitment, which erases any previous attunement. Characters attuned to a creature’s Staff Grace can reflexively strip away the creature’s understanding of others. This lowers the creature’s Staff to 0 and imposes the Curse of Hubris (see p. 113). Breaking or destroying someone’s Staff Grace also inflicts these effects. The raksha who creates a Staff Grace is its initial owner.

FORGING THE SWORD GRACE – Cost: 10m, 1 gsmr, Duration: Instant, Type: Simple
Description: This Charm creates an artifact. This artifact has the normal qualities of a finely crafted weapon, suit of armor or tool, in addition to the normal Grace qualities. Alll Essence users can attune to a creature’s Sword Grace. The attunement requires six scenes of handling and a 1-mote commitment, which erases any previous attunement. Characters attuned to a creature’s Sword Grace can reflexively strip the creature of its epic mien. This lowers the creature’s Sword to 0 and imposes the Curse of Namelessness (see p. 113). Breaking or destroying someone’s Sword Grace also inflicts these effects. A Sword Grace protects a raksha from enslavement to a certain extent. While it exists, the character’s Heart Grace cannot be broken or stolen by anyone who does not own the character’s Sword Grace, whether through shaping combat or by mortal theft. Raksha sometimes give their Sword Grace to others to safeguard, ensuring that no creature can steal their Heart without first discovering who holds their Sword. Others hesitate, understandably, to give such power to another. The raksha who creates a Sword Grace is its initial owner.

Gaping Virtue Mouth – cost-20m,1 gsmr, 1 experience point, duration- Instant, type- Simple
Description: The raksha interacts with a character and pries open one of that character’s Graces, transforming it into a fanged feeding maw that hungers for the emanations of its Virtue. The mouth and its teeth exist in an abstract sense, typically only visible to effects such as All-Encompassing Sorcerer’s Sight (see Exalted, p. 193) and in the anima banner of Exalted who acquire a feeding Grace. Characters with a feeding Grace have access to the feeding Charms of the Cup and can regain Essence naturally in the Wyld or a Freehold. In addition, feeding Graces are treated as Major Graces for the purposes of Charm experience costs. The maximum number of feeding Graces that a character can possess equals her Heart rating minus one.

Ecstatic Reproduction Style – cost-20m, 5 gsmr, duration- Instant, type- Simple
Description: roll Intelligence + Craft (Glamour). Creating a common raksha is difficulty 5. Heroic commoners are difficulty 7. Nobles are difficulty 9. This roll is not an extended one. On a success, this Charm creates the desired raksha. The creation has all five Graces, an appropriate number of them feeding Graces, and the Charm user owns and is attuned to all of them. Botching produces a deformed or suboptimal child — often, an enemy raksha or monster who owns his own Graces.

SWORD COMBAT CHARMS p196

God-Humbling Victory Sword – Cost: 1m per die, Duration: Instant, Type: Supplemental
Description: This Charm adds one or more dice to a single Sword-shaping or Staff-shaping attack.

Unparalleled Terror Technique – Cost: 1m, Duration: Instant, Type: Supplemental
Description: This Charm augments a single Sword-shaping or Staff-shaping attack. If the attack succeeds, the raksha counts extra successes twice for purposes of dealing damage.

Pincer of Transcendent Time and Fate – Cost: 2m, Duration: Instant, Type: Extra Action
Description: This Charm uses the raksha’s shaping action to launch two Sword-shaping or two Staff-shaping attacks at her full dice pool.

Endless Armies of the Storm – Cost: 3m per attack, 1 Wpwr, Duration: Instant, Type: Extra Action
Description: this Charm lets the raksha make one Sword-shaping or Staff-shaping attack for each 3 motes of Essence spent, up to a limit of his permanent Essence.

Scattering the Foe – Cost: 1m per 2 dice, Duration: Instant, Type: Reflexive
Description: This Charm allows the raksha to buy dice for blocking Sword or Staff attacks. She can improve a normal shaping parry or build a shaping dice pool from nothing. She must be aware of the attack.

Radiance of the Invisible Warrior – Cost: 2m, Duration: Instant, Type: Reflexive
Description: This Charm lets the raksha parry any one Sword or Staff attack with his full dice pool. He must be aware of the attack.

Unconquerable Truth – Cost: 3m, 1 Willpower, Duration: Instant, Type: Reflexive
Description: This Charm lets the raksha parry any one Sword- or Staff-shaping attack with his full dice pool, adding six bonus successes, even if that attack is normally unblockable.

RING COMBAT CHARMS p172

Flesh-Carved World – Cost: 1m per die, Duration: Instant, Type: Supplemental
Description: This Charm adds one die to a Ring-shaping or Staff-shaping attack for each mote spent.

Artifacts

Gossamer Sword called Chiton; Speed: 10, Acc:-1,Dam: 7, Def:-3, Rate:2

Combo

Name: Unconquerable Flesh-Carved Storm of Unparalleled Terror
Total cost to activate; 23m + 2W

Charms in Combo: Flesh-Carved World (1m per die to Attack); Unconquerable Truth (3m + 1W Parry 1 attack at full DP +6 successes); Endless Armies of the Storm (15m 5 extra attacks); Unparalleled Terror Technique (5m each attack doubles successful attack damage)

Add 5 dice to be added to first attack/ 6 attacks/ successful attacks double all extra successes/ 1 Parry at full DP + 6 successes
Attack: Dex 7 + Melee 8 -1 for sword = 14 (+5 to first attack)
Damage: Str 7 + weapon 7
Parry: 14 -3 = 11 + 6 extra successes

Visual
A blur of flesh, gossamer and chiton creates a rainbow of glittering death to lesser beings he seems to be everywhere at once. Cutting, slashing and carving his victim into a mockery of flesh when he is done.

Lesoj Ssambrae

A Contest of Nisse and Release K_Rik