Tepet Moza

Talon Leader in the Wyld Hunt, Eastern Division

Description:

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Carries Silent Vengeance a spear made out of Blue Jade.

Description: Attractive man with brown hair and blue eyes. He is very tan and a slight breeze and smell of coconuts always follows him. He usually wears large boots and a shoulder gauntlet and not much else. His blue jade spear is always at the ready.

Anima: His anima is a tornado that spins around him. Dust and debris are thrown up around his presence.

Role-Playing tips – He is arrogant and proud. Always at the front of the battle or throws his spear at the head of battle if he can. Looking for glory to bring back to his house, Tepet.

Nature – Bravo, regain Willpower (see Exalted, page 115)

Great Curse – If temporary willpower reaches zero and the anima is glowing, the character becomes violently possessed by Conviction and the power of Air.

Backgrounds – Artifact 3, Breeding 5, Family 3, Renown 3

Charms

Melee

Dragon-Graced Weapon 1m Supplemental Instant E:DB, 207
Successful strike = target Rolls Dex+Athletics difficulty 2 or be knocked prone.

Blinding Spark Distraction 2m Reflexive Instant AB: F, 75
-2 penalty to successes for opponent to ALL attacks that turn. Reflexive Wits+Dodge to only be at -2 dice on next attack

Stoking Bonfire Style 1m per two dice Supplemental Instant E:DB, 208
Add 2 dice to melee pool cannot more than double Melee (10)

Fire Incites Water to a Riot of Clouds 2m plus 1 mote per turn beyond the first Supplemental Instant AB:F, 74
Creates fog, needs two feet of water.

Portentous Comet Deflecting Mode 3m, 1 wp Reflexive Instant E:DB, 208
Roll Dex+Melee (13) after an attack and one successes = blocked. Sparks fly up to stop the attack.

Deadly Wildfire Legion 1m per two dice +1 mote per subject Simple One scene E:DB, 208
Up to 5 allies may be have melee enhanced by max 5 points or their max melee

Ghost-Fire Blade 2m Supplemental Instant E:DB, 208
Any blade can be enchanted to strike immaterial creatures normally.

Dodge

Flickering Candle Meditation 1m per two dice Reflexive Instant E:DB, 205
Dice to Dodge (max dice is Dodge rating)

Hopping Firecraker Evasion 2m Reflexive Instant E:DB, 204
Full Dodge Pool to move out of the way of an attack a distance of (Dex + 12yards divided by 2)

Threshold Warding Stance 1m Reflexive Instant E:DB, 204
Full Dodge Pool to Dodge an attack even if there is no space to dodge.

Ride

Scattered Pearl Hoof Falls 1m Reflexive One turn E:DB, 229

Awareness

Precision Observation Method 1m per two dice Reflexive Instant E:DB, 189
Dice increases a single Awareness roll.

Unfailing Dragon Glance 2m Reflexive Instant AB:E, 71
Re-roll Awareness roll taking the new roll over the old.

All-Encompassing Earth Sense 2m Simple One scene E:DB, 190
Character cannot be surprised by any means, magical or otherwise. Expand this to others at 2m per person.

Sight-Riding Technique 4m Simple Until disturbed E:DB, 191
Roll contested Awareness+Essence vs target. Single success then sight through eyes of target.

Thrown

Loyal Weapon 1m Supplemental Instant E:DB, 186
Any weapon will return. Attempts to catch it are Dex+Athletics roll, if successful then roll resisted Strength+Athletics.

Crosswind Feint 3m Extra Action Instant AB:A, 73
Roll Manipulation+Thrown at -2 dice with a difficulty of 1. Extra successes reduce targets dodge of second throw. Second throw is at -3 dice.

Invisibly Hidden Spear Method 1m per weapon, 1wp Simple Instant E:DB, 187
Weapon is kept in Elsewhere until needed.

Crosswind Empowerment Technique 1m per point of base damage Simple Instant AB:A, 74
Attack is piercing and the target can only use half its Lethal soak.

Seeking Throw Technique 1m per two dice Supplemental Instant E:DB, 186
Dice added to attack roll.

Persistent Hornet Attack 3m Simple (Ess) turns E:DB, 187
Thrown missle/weapon continually attacks at character’s Perception+Thrown on same turn. Difficulty to attack weapon is characters Essence. If struck, falls to ground.

Crosswind Offense 1m per penalty cancelled Supplemental Instant AB:A, 73
Cancels one penalty per mote spent due to cover or shields

Crosswind Gale 2m Simple Instant AB:A, 74
A successful hit does normal damage but does Knockback. (Attacker’s Essence + attack successes in yards. Blocked attack still gets knockbacked.

Presence

Glowing Coal Radiance 2m Simple One turn E:DB, 209
Sucessful Willpower test in order to be attacked

Aura of Invulnerability 3m Simple One scene E:DB, 210
Gain a point of soak and 3 levels of bruised health levels.

Stealth

Soundless Action Prana 1m per minute Simple Varies E:DB, 184
Most stealth actions succeed without rolling.

Deliberate Insignificance Method 2m plus 1 mote per ally masked Simple One scene AB:A, 72
Perception tests vs Stealth are at a difficulty of the Stealth rating in dice. Others may be masked.

Trackless Passage Style 2m per being per mile Simple Instant E:DB, 185

Feeling-the-Air Technique 3m Simple One scene E:DB, 184
Spatial sight in total darkness.

Distracting Breeze Meditation 1m per two successes Simple One scene E:DB, 184
Every mote gives 2 automatic successes against Perception tests against him.

Wind-Walking Technique 2m Simple Until broken E:DB, 186
Allows movement on any horizontal surface no matter how wide with perfect balance. Must keep moving.

Brawl

Blade-Deflecting Palm 1m Reflexive Instant E:DB, 214
May parry any brawl, martial art or melee attack with Brawl, including specialties. No penalty for unarmed.

Become the Hammer 1m Supplemental Instant E:DB, 215
Brawl attacks do Lethal damage and is treated as an armed attack for purpose of parrying.

Drowning Embrace 1m Supplemental Instant E:DB, 213
On a successful clinch damage is Lethal damage. Each successive turn the clinch does +1L.

Endurance

Ox-Body Technique (2x) None Permanent Permanent E:DB, 195

Athletics

Falling Star Maneuver 1m per two dice Supplemental Instant E:DB, 202
This Charm buoys a Dragon-Blood’s footsteps, allowing her to find a better position to strike a deadly blow.

Effortlessly Rising Flame 1 m Reflexive Instant E:DB, 202
This Charm lets a Dragon-Blood to leap to their feet from a prone position and to leap farther than normal.

Phoenix Mate’s Lament 1m per 2 soak Reflexive Instant E:DB, 204

Athletics

Bellows-Pumping Stride 1m Reflexive One scene E:DB, 203
Doubles movement rate for the scene. At full sprint he leaves a trail of fire, ice, cracked earth, flowers or water depending on aspect.

Artifacts

Silent Vengeance
Story: Blue Jade Spear artifact. When using the Charm, Crosswind Offense (AB:A, 73), the spear will also fly farther thus reducing the penalty for range as well.
System: Speed-5, Acc- + 5, Dam- 6L, Def- + 0, Minimum Strength: 2

Mechanics – [Melee] Speed: 11, Accuracy: 18, Damage: 9L, Defense: 13
[Thrown] Speed: 9, Accuracy: 18, Damage: 9L, Rate: 2, Range: 110 yards (220y = -2; 330 = -4)

Combos

Death from Above
Total cost to activate 16m, 1W

Charms in Combo
Seeking Throw Technique 1m per two dice Supplemental Instant E:DB, 186
Dice added to attack roll. May not double Thrown (8) [4m for 8 extra dice]
Crosswind Empowerment Technique 1m per point of base damage 6 Simple Instant AB:A, 74
Attack is piercing and the target can only use half its Lethal soak.
Loyal Weapon 1m Supplemental Instant E:DB, 186
Any weapon will return. Attempts to catch it are Dex+Athletics roll, if successful then roll resisted Strength+Athletics.
Crosswind Offense 1m per penalty cancelled Supplemental Instant AB:A, 73
Cancels one penalty per mote spent due to cover or shields. [5 spent to cancel up to -5]

Mechanics – 1 attack, Speed: 9, Accuracy: 24, Damage: 9L (half soak only), Defense: 13

Visual – It looks like a cannon firing off and the spear spirals around cover and after it strikes it pulls itself out and flies back to Tepet Moza.

Comet Impacting on the Surface
Total cost to activate: 9m, 1W

Charms in Combo
Portentous Comet Deflecting Mode 3m, 1 wp Reflexive Instant E:DB, 208
Roll Dex+Melee (13) after an attack and one successes = blocked. Sparks fly up to stop the attack.
Dragon-Graced Weapon 1m Supplemental Instant E:DB, 207
Successful strike = target Rolls Dex+Athletics difficulty 2 or be knocked prone.
Stoking Bonfire Style 1m per two dice Supplemental Instant E:DB, 208
Add 2 dice to melee pool cannot more than double Melee (10) [5 spent to get an additional 10 dice]

Mechanics – 1 attack, Speed: 11, Accuracy: 28, Damage: 9L (knocked down *), Defense: 13

*If Roll is greater than the target’s Sta+Resist: target rolls Sta+Resist (1) or be knocked down

Visual
Usually triggered by an attack. An explosion of debris turned up into the air, Tepet Moza spins and delivers a blow with a sonic boom.

Bio:

History – He attended the House of Bells and graduated top of his class. He asked to be transfered into the Wyld Hunt as soon as possible. He did his official tours with the Hunt and then he signed up for more. He has high hopes of becoming General someday soon.

He has a wife on the Blessed Isle that he sees once every two years. They have one child who will most likely exalt soon. He is best known for his many male lovers that he keeps in several cities in the Threshold. All live a very nice lifestyle and all adore him. Moza keeps his lovers in constant competition with each other so when they meet things always get interesting.

Tepet Moza

A Contest of Nisse and Release K_Rik